Add GL_EXT_expect_assume support
Signed-off-by: Sven van Haastregt <sven.vanhaastregt@arm.com>
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@ -1091,6 +1091,10 @@ enum TOperator {
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EOpWaveActiveCountBits, // Will decompose to subgroupBallotBitCount(subgroupBallot()).
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EOpWavePrefixCountBits, // Will decompose to subgroupBallotInclusiveBitCount(subgroupBallot()).
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// GL_EXT_expect_assume
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EOpAssumeEXT,
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EOpExpectEXT,
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// Shader Clock Ops
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EOpReadClockSubgroupKHR,
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EOpReadClockDeviceKHR,
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