Add support for extension GL_ARB_shader_bit_encoding (#2183)
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5 changed files with 76 additions and 3 deletions
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@ -1262,7 +1262,7 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
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#endif
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if ((profile == EEsProfile && version >= 300) ||
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(profile != EEsProfile && version >= 330)) {
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(profile != EEsProfile && version >= 150)) { // GL_ARB_shader_bit_encoding
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commonBuiltins.append(
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"int floatBitsToInt(highp float value);"
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"ivec2 floatBitsToInt(highp vec2 value);"
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@ -7816,6 +7816,13 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
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symbolTable.setFunctionExtensions("imageAtomicCompSwap", 1, &E_GL_OES_shader_image_atomic);
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}
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if (profile != EEsProfile && version < 330 ) {
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symbolTable.setFunctionExtensions("floatBitsToInt", 1, &E_GL_ARB_shader_bit_encoding);
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symbolTable.setFunctionExtensions("floatBitsToUint", 1, &E_GL_ARB_shader_bit_encoding);
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symbolTable.setFunctionExtensions("intBitsToFloat", 1, &E_GL_ARB_shader_bit_encoding);
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symbolTable.setFunctionExtensions("uintBitsToFloat", 1, &E_GL_ARB_shader_bit_encoding);
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}
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symbolTable.setVariableExtensions("gl_DeviceIndex", 1, &E_GL_EXT_device_group);
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BuiltInVariable("gl_DeviceIndex", EbvDeviceIndex, symbolTable);
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symbolTable.setVariableExtensions("gl_ViewIndex", 1, &E_GL_EXT_multiview);
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@ -197,6 +197,7 @@ void TParseVersions::initializeExtensionBehavior()
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extensionBehavior[E_GL_ARB_shader_clock] = EBhDisable;
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extensionBehavior[E_GL_ARB_uniform_buffer_object] = EBhDisable;
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extensionBehavior[E_GL_ARB_sample_shading] = EBhDisable;
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extensionBehavior[E_GL_ARB_shader_bit_encoding] = EBhDisable;
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extensionBehavior[E_GL_KHR_shader_subgroup_basic] = EBhDisable;
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extensionBehavior[E_GL_KHR_shader_subgroup_vote] = EBhDisable;
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@ -409,6 +410,7 @@ void TParseVersions::getPreamble(std::string& preamble)
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"#define GL_ARB_post_depth_coverage 1\n"
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"#define GL_ARB_fragment_shader_interlock 1\n"
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"#define GL_ARB_uniform_buffer_object 1\n"
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"#define GL_ARB_shader_bit_encoding 1\n"
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"#define GL_EXT_shader_non_constant_global_initializers 1\n"
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"#define GL_EXT_shader_image_load_formatted 1\n"
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"#define GL_EXT_post_depth_coverage 1\n"
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@ -152,6 +152,7 @@ const char* const E_GL_ARB_fragment_shader_interlock = "GL_ARB_fragment_shade
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const char* const E_GL_ARB_shader_clock = "GL_ARB_shader_clock";
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const char* const E_GL_ARB_uniform_buffer_object = "GL_ARB_uniform_buffer_object";
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const char* const E_GL_ARB_sample_shading = "GL_ARB_sample_shading";
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const char* const E_GL_ARB_shader_bit_encoding = "GL_ARB_shader_bit_encoding";
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const char* const E_GL_KHR_shader_subgroup_basic = "GL_KHR_shader_subgroup_basic";
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const char* const E_GL_KHR_shader_subgroup_vote = "GL_KHR_shader_subgroup_vote";
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