Add-support-for-SPV_NV_fragment_shader_barycentric
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19 changed files with 4369 additions and 4061 deletions
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@ -146,7 +146,7 @@ extern int yylex(YYSTYPE*, TParseContext&);
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%token <lex> F16VEC2 F16VEC3 F16VEC4 F16MAT2 F16MAT3 F16MAT4
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%token <lex> F32VEC2 F32VEC3 F32VEC4 F32MAT2 F32MAT3 F32MAT4
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%token <lex> F64VEC2 F64VEC3 F64VEC4 F64MAT2 F64MAT3 F64MAT4
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%token <lex> NOPERSPECTIVE FLAT SMOOTH LAYOUT EXPLICITINTERPAMD
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%token <lex> NOPERSPECTIVE FLAT SMOOTH LAYOUT EXPLICITINTERPAMD PERVERTEXNV
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%token <lex> MAT2X2 MAT2X3 MAT2X4
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%token <lex> MAT3X2 MAT3X3 MAT3X4
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@ -1142,6 +1142,16 @@ interpolation_qualifier
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parseContext.profileRequires($1.loc, ECompatibilityProfile, 450, E_GL_AMD_shader_explicit_vertex_parameter, "explicit interpolation");
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$$.init($1.loc);
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$$.qualifier.explicitInterp = true;
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#endif
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}
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| PERVERTEXNV {
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#ifdef NV_EXTENSIONS
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parseContext.globalCheck($1.loc, "pervertexNV");
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parseContext.profileRequires($1.loc, ECoreProfile, 0, E_GL_NV_fragment_shader_barycentric, "fragment shader barycentric");
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parseContext.profileRequires($1.loc, ECompatibilityProfile, 0, E_GL_NV_fragment_shader_barycentric, "fragment shader barycentric");
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parseContext.profileRequires($1.loc, EEsProfile, 0, E_GL_NV_fragment_shader_barycentric, "fragment shader barycentric");
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$$.init($1.loc);
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$$.qualifier.pervertexNV = true;
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#endif
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}
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;
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