Add-support-for-SPV_NV_fragment_shader_barycentric

This commit is contained in:
Chao Chen 2018-09-19 11:39:56 -07:00
parent 6dd4757f0f
commit 9eada4b971
19 changed files with 4369 additions and 4061 deletions

View file

@ -227,6 +227,8 @@ enum TBuiltInVariable {
EbvPositionPerViewNV,
EbvViewportMaskPerViewNV,
EbvFragFullyCoveredNV,
EbvBaryCoordNV,
EbvBaryCoordNoPerspNV,
#endif
// HLSL built-ins that live only temporarily, until they get remapped
@ -365,6 +367,8 @@ __inline const char* GetBuiltInVariableString(TBuiltInVariable v)
case EbvPositionPerViewNV: return "PositionPerViewNV";
case EbvViewportMaskPerViewNV: return "ViewportMaskPerViewNV";
case EbvFragFullyCoveredNV: return "FragFullyCoveredNV";
case EbvBaryCoordNV: return "BaryCoordNV";
case EbvBaryCoordNoPerspNV: return "BaryCoordNoPerspNV";
#endif
default: return "unknown built-in variable";
}