Add-support-for-SPV_NV_fragment_shader_barycentric
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19 changed files with 4369 additions and 4061 deletions
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@ -227,6 +227,8 @@ enum TBuiltInVariable {
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EbvPositionPerViewNV,
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EbvViewportMaskPerViewNV,
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EbvFragFullyCoveredNV,
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EbvBaryCoordNV,
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EbvBaryCoordNoPerspNV,
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#endif
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// HLSL built-ins that live only temporarily, until they get remapped
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@ -365,6 +367,8 @@ __inline const char* GetBuiltInVariableString(TBuiltInVariable v)
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case EbvPositionPerViewNV: return "PositionPerViewNV";
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case EbvViewportMaskPerViewNV: return "ViewportMaskPerViewNV";
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case EbvFragFullyCoveredNV: return "FragFullyCoveredNV";
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case EbvBaryCoordNV: return "BaryCoordNV";
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case EbvBaryCoordNoPerspNV: return "BaryCoordNoPerspNV";
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#endif
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default: return "unknown built-in variable";
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}
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