Add-support-for-SPV_NV_fragment_shader_barycentric

This commit is contained in:
Chao Chen 2018-09-19 11:39:56 -07:00
parent 6dd4757f0f
commit 9eada4b971
19 changed files with 4369 additions and 4061 deletions

View file

@ -0,0 +1,15 @@
#version 450
#extension GL_NV_fragment_shader_barycentric : require
layout(location = 0) pervertexNV in vertices {
float attrib;
} v[];
layout(location = 1) out float value;
void main () {
value = (gl_BaryCoordNV.x * v[0].attrib +
gl_BaryCoordNV.y * v[1].attrib +
gl_BaryCoordNV.z * v[2].attrib);
}