Move definition of GLSLANG_EXPORT to visibility.h
The GLSLANG_EXPORT macro is already used (and defined) in two separate places and will be used in a few more in the near future. To reduce duplication it is now in its own header.
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4 changed files with 54 additions and 32 deletions
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@ -38,6 +38,7 @@
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#define _COMPILER_INTERFACE_INCLUDED_
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#include "../Include/ResourceLimits.h"
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#include "../Include/visibility.h"
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#include "../MachineIndependent/Versions.h"
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#include <cstring>
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@ -49,22 +50,6 @@
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#define C_DECL
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#endif
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#ifdef GLSLANG_IS_SHARED_LIBRARY
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#ifdef _WIN32
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#ifdef GLSLANG_EXPORTING
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#define GLSLANG_EXPORT __declspec(dllexport)
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#else
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#define GLSLANG_EXPORT __declspec(dllimport)
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#endif
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#elif __GNUC__ >= 4
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#define GLSLANG_EXPORT __attribute__((visibility("default")))
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#endif
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#endif // GLSLANG_IS_SHARED_LIBRARY
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#ifndef GLSLANG_EXPORT
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#define GLSLANG_EXPORT
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#endif
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//
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// This is the platform independent interface between an OGL driver
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// and the shading language compiler/linker.
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