GLSL: Allow desktop shaders to call functions from outside main().
Fixes issue #239.
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3 changed files with 7 additions and 7 deletions
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@ -1109,9 +1109,10 @@ TIntermTyped* TParseContext::handleFunctionCall(const TSourceLoc& loc, TFunction
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// if builtIn == true, it's definitely a built-in function with EOpNull
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if (! builtIn) {
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call->setUserDefined();
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if (symbolTable.atGlobalLevel())
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error(loc, "can't call user function from global scope", fnCandidate->getName().c_str(), "");
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else
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if (symbolTable.atGlobalLevel()) {
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requireProfile(loc, ~EEsProfile, "calling user function from global scope");
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intermediate.addToCallGraph(infoSink, "main(", fnCandidate->getMangledName());
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} else
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intermediate.addToCallGraph(infoSink, currentCaller, fnCandidate->getMangledName());
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}
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