GL_EXT_ray_tracing_position_fetch
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18 changed files with 461 additions and 194 deletions
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Test/spv.ext.ClosestHitShader.rchit
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Test/spv.ext.ClosestHitShader.rchit
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@ -1,6 +1,7 @@
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#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_EXT_ray_cull_mask : enable
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#extension GL_EXT_ray_tracing_position_fetch : enable
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layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
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layout(location = 0) rayPayloadEXT vec4 localPayload;
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@ -26,5 +27,6 @@ void main()
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mat3x4 v16 = gl_ObjectToWorld3x4EXT;
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mat3x4 v17 = gl_WorldToObject3x4EXT;
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uint v18 = gl_CullMaskEXT;
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vec3 v19 = gl_HitTriangleVertexPositionsEXT[0];
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traceRayEXT(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
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}
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