GL_EXT_ray_tracing_position_fetch

This commit is contained in:
Eric Werness 2022-06-08 17:29:38 -07:00 committed by arcady-lunarg
parent d6e9d3bb4e
commit 9d8c7b75c9
18 changed files with 461 additions and 194 deletions

2
Test/spv.ext.ClosestHitShader.rchit Normal file → Executable file
View file

@ -1,6 +1,7 @@
#version 460
#extension GL_EXT_ray_tracing : enable
#extension GL_EXT_ray_cull_mask : enable
#extension GL_EXT_ray_tracing_position_fetch : enable
layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
layout(location = 0) rayPayloadEXT vec4 localPayload;
@ -26,5 +27,6 @@ void main()
mat3x4 v16 = gl_ObjectToWorld3x4EXT;
mat3x4 v17 = gl_WorldToObject3x4EXT;
uint v18 = gl_CullMaskEXT;
vec3 v19 = gl_HitTriangleVertexPositionsEXT[0];
traceRayEXT(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
}