GL_EXT_ray_tracing_position_fetch

This commit is contained in:
Eric Werness 2022-06-08 17:29:38 -07:00 committed by arcady-lunarg
parent d6e9d3bb4e
commit 9d8c7b75c9
18 changed files with 461 additions and 194 deletions

2
Test/spv.ext.AnyHitShader.rahit Normal file → Executable file
View file

@ -2,6 +2,7 @@
#extension GL_EXT_ray_tracing : enable
#extension GL_KHR_shader_subgroup_basic : enable
#extension GL_EXT_ray_cull_mask : enable
#extension GL_EXT_ray_tracing_position_fetch : enable
layout(location = 1) rayPayloadInEXT vec4 incomingPayload;
void main()
@ -25,6 +26,7 @@ void main()
mat3x4 v16 = gl_ObjectToWorld3x4EXT;
mat3x4 v17 = gl_WorldToObject3x4EXT;
uint v18 = gl_CullMaskEXT;
vec3 v19 = gl_HitTriangleVertexPositionsEXT[0];
incomingPayload = vec4(0.5f);
if (v2 == 1) {
ignoreIntersectionEXT;