GLSL/SPV: Fix #1196: Require resources to have layout(binding=X).

This commit is contained in:
John Kessenich 2018-02-21 18:19:49 -07:00
parent 2d9973de0e
commit 9c9c4e90df
20 changed files with 114 additions and 64 deletions

View file

@ -11,10 +11,10 @@ void main()
{
}
uniform float f; // ERROR, no location
uniform float f; // ERROR, no location
layout(location = 2) uniform float g;
uniform sampler2D s1;
layout(location = 3) uniform sampler2D s2;
uniform sampler2D s1; // ERROR, no binding
layout(location = 3) uniform sampler2D s2; // ERROR, no binding
void noise()
{
@ -24,4 +24,5 @@ void noise()
noise4(1);
}
uniform atomic_uint atomic; // ERROR, no binding
layout(input_attachment_index = 1) uniform subpassInput sub; // ERROR, no inputs