GLSL/SPV: Fix #1196: Require resources to have layout(binding=X).
This commit is contained in:
parent
2d9973de0e
commit
9c9c4e90df
20 changed files with 114 additions and 64 deletions
|
|
@ -40,7 +40,6 @@ ERROR: 0:119: 'r8ui' : does not apply to signed integer images
|
|||
ERROR: 0:128: 'atomic_uint' : samplers and atomic_uints cannot be output parameters
|
||||
ERROR: 0:130: 'return' : type does not match, or is not convertible to, the function's return type
|
||||
ERROR: 0:136: 'atomic_uint' : atomic_uints can only be used in uniform variables or function parameters: non_uniform_counter
|
||||
ERROR: 0:136: 'atomic_uint' : layout(binding=X) is required
|
||||
ERROR: 0:141: 'atomic_uint' : atomic counters can only be highp
|
||||
ERROR: 0:141: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
|
||||
ERROR: 0:143: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
|
||||
|
|
@ -84,7 +83,7 @@ WARNING: 0:238: '#define' : names containing consecutive underscores are reserve
|
|||
ERROR: 0:244: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group
|
||||
ERROR: 0:245: 'gl_ViewIndex' : undeclared identifier
|
||||
ERROR: 0:255: 'gl_ViewIndex' : undeclared identifier
|
||||
ERROR: 83 compilation errors. No code generated.
|
||||
ERROR: 82 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 310
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue