GLSL: Inherit memory qualifiers, both declaratively and in execution.
Fixes #1870, probably others.
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11 changed files with 371 additions and 89 deletions
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@ -410,6 +410,7 @@ public:
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TIntermTyped* addConstructor(const TSourceLoc&, TIntermNode*, const TType&);
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TIntermTyped* constructAggregate(TIntermNode*, const TType&, int, const TSourceLoc&);
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TIntermTyped* constructBuiltIn(const TType&, TOperator, TIntermTyped*, const TSourceLoc&, bool subset);
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void inheritMemoryQualifiers(const TQualifier& from, TQualifier& to);
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void declareBlock(const TSourceLoc&, TTypeList& typeList, const TString* instanceName = 0, TArraySizes* arraySizes = 0);
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void blockStageIoCheck(const TSourceLoc&, const TQualifier&);
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void blockQualifierCheck(const TSourceLoc&, const TQualifier&, bool instanceName);
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