GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well.

Fixes #1045.
This commit is contained in:
John Kessenich 2017-09-11 21:48:19 -06:00
parent 4f4683d251
commit 9855bdad00
16 changed files with 1066 additions and 957 deletions

View file

@ -49,9 +49,10 @@ namespace glslang {
TParseContext::TParseContext(TSymbolTable& symbolTable, TIntermediate& interm, bool parsingBuiltins,
int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language,
TInfoSink& infoSink, bool forwardCompatible, EShMessages messages) :
TInfoSink& infoSink, bool forwardCompatible, EShMessages messages,
const TString* entryPoint) :
TParseContextBase(symbolTable, interm, parsingBuiltins, version, profile, spvVersion, language,
infoSink, forwardCompatible, messages),
infoSink, forwardCompatible, messages, entryPoint),
inMain(false),
blockName(nullptr),
limits(resources.limits),
@ -88,6 +89,9 @@ TParseContext::TParseContext(TSymbolTable& symbolTable, TIntermediate& interm, b
if (language == EShLangGeometry)
globalOutputDefaults.layoutStream = 0;
if (entryPoint != nullptr && entryPoint->size() > 0 && *entryPoint != "main")
infoSink.info.message(EPrefixError, "Source entry point must be \"main\"");
}
TParseContext::~TParseContext()