GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well.
Fixes #1045.
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16 changed files with 1066 additions and 957 deletions
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@ -156,6 +156,16 @@ $EXE --target-env opengl spv.targetOpenGL.vert || HASERROR=1
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$EXE -V100 spv.targetVulkan.vert || HASERROR=1
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$EXE -G100 spv.targetOpenGL.vert || HASERROR=1
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#
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# Testing GLSL entry point rename
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#
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$EXE -H -e foo --source-entrypoint main glsl.entryPointRename.vert > $TARGETDIR/glsl.entryPointRename.vert.out
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diff -b $BASEDIR/glsl.entryPointRename.vert.out $TARGETDIR/glsl.entryPointRename.vert.out || HASERROR=1
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$EXE -H -e foo --source-entrypoint bar glsl.entryPointRename.vert > $TARGETDIR/glsl.entryPointRename.vert.bad.out
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diff -b $BASEDIR/glsl.entryPointRename.vert.bad.out $TARGETDIR/glsl.entryPointRename.vert.bad.out || HASERROR=1
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$EXE -H -e foo --source-entrypoint main glsl.entryPointRename2.vert > $TARGETDIR/glsl.entryPointRename2.vert.out
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diff -b $BASEDIR/glsl.entryPointRename2.vert.out $TARGETDIR/glsl.entryPointRename2.vert.out || HASERROR=1
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#
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# Final checking
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#
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