Add correct line number to OpDebugFunction and OpDebugScope for function:

1. Pull OpDebugFunction, OpDebugScope and OpDebugVariable for params out
   of makeFunctionEntry.
2. Put above in a separate function called setupDebugFunctionEntry,
   which also accept line number and set it correctly in builder.
3. Call setupDebugFunctionEntry in makeFunction. Also special case
   handle entry function since it's created ealier elsewhere.
This commit is contained in:
Chao Chen 2023-10-12 05:42:55 +01:00
parent a2fb1ba2ad
commit 979423d84f
19 changed files with 9076 additions and 9016 deletions

View file

@ -2101,12 +2101,8 @@ Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const
}
}
// Make the debug function instruction
// reset last debug scope
if (emitNonSemanticShaderDebugInfo) {
Id nameId = getStringId(unmangleFunctionName(name));
Id debugFuncId = makeDebugFunction(function, nameId, typeId);
debugId[funcId] = debugFuncId;
currentDebugScopeId.push(debugFuncId);
lastDebugScopeId = NoResult;
}
@ -2116,41 +2112,62 @@ Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const
function->addBlock(*entry);
setBuildPoint(*entry);
// DebugScope and DebugLine for parameter DebugDeclares
if (emitNonSemanticShaderDebugInfo && (int)paramTypes.size() > 0) {
addDebugScopeAndLine(currentFileId, currentLine, 0);
}
if (name)
addName(function->getId(), name);
if (emitNonSemanticShaderDebugInfo) {
assert(paramTypes.size() == paramNames.size());
for(size_t p = 0; p < paramTypes.size(); ++p)
{
functions.push_back(std::unique_ptr<Function>(function));
return function;
}
void Builder::setupDebugFunctionEntry(Function* function, const char* name, int line, const std::vector<Id>& paramTypes,
const std::vector<char const*>& paramNames)
{
if (!emitNonSemanticShaderDebugInfo)
return;
currentLine = line;
Id nameId = getStringId(unmangleFunctionName(name));
Id funcTypeId = function->getFuncTypeId();
assert(debugId[funcTypeId] != 0);
Id funcId = function->getId();
assert(funcId != 0);
// Make the debug function instruction
Id debugFuncId = makeDebugFunction(function, nameId, funcTypeId);
debugId[funcId] = debugFuncId;
currentDebugScopeId.push(debugFuncId);
// DebugScope and DebugLine for parameter DebugDeclares
assert(paramTypes.size() == paramNames.size());
if ((int)paramTypes.size() > 0) {
addDebugScopeAndLine(currentFileId, currentLine, 0);
Id firstParamId = function->getParamId(0);
for (size_t p = 0; p < paramTypes.size(); ++p) {
auto getParamTypeId = [this](Id const& typeId) {
if (isPointerType(typeId) || isArrayType(typeId)) {
return getContainedTypeId(typeId);
}
else {
} else {
return typeId;
}
};
auto const& paramName = paramNames[p];
auto const debugLocalVariableId = createDebugLocalVariable(debugId[getParamTypeId(paramTypes[p])], paramName, p+1);
auto const debugLocalVariableId =
createDebugLocalVariable(debugId[getParamTypeId(paramTypes[p])], paramName, p + 1);
debugId[firstParamId + p] = debugLocalVariableId;
makeDebugDeclare(debugLocalVariableId, firstParamId + p);
}
}
if (name)
addName(function->getId(), name);
functions.push_back(std::unique_ptr<Function>(function));
// Clear debug scope stack
if (emitNonSemanticShaderDebugInfo)
currentDebugScopeId.pop();
return function;
}
Id Builder::makeDebugFunction([[maybe_unused]] Function* function, Id nameId, Id funcTypeId)
@ -2166,13 +2183,13 @@ Id Builder::makeDebugFunction([[maybe_unused]] Function* function, Id nameId, Id
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugFunction);
type->addIdOperand(nameId);
type->addIdOperand(debugId[funcTypeId]);
type->addIdOperand(makeDebugSource(currentFileId)); // Will be fixed later when true filename available
type->addIdOperand(makeUintConstant(currentLine)); // Will be fixed later when true line available
type->addIdOperand(makeDebugSource(currentFileId)); // TODO: This points to file of definition instead of declaration
type->addIdOperand(makeUintConstant(currentLine)); // TODO: This points to line of definition instead of declaration
type->addIdOperand(makeUintConstant(0)); // column
type->addIdOperand(makeDebugCompilationUnit()); // scope
type->addIdOperand(nameId); // linkage name
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic));
type->addIdOperand(makeUintConstant(currentLine)); // TODO(greg-lunarg): correct scope line
type->addIdOperand(makeUintConstant(currentLine));
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return funcId;