Fix mat4x2(scalar) constructor.
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202c8abae0
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9724ee42df
3 changed files with 138 additions and 74 deletions
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@ -242,6 +242,36 @@ Shader version: 130
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0:54 'un34' ( uniform 4X4 matrix of float)
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0:54 'um43' ( uniform 4X4 matrix of float)
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0:54 'v' ( smooth in 4-component vector of float)
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0:56 Sequence
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0:56 move second child to first child ( temp 4X2 matrix of float)
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0:56 'm42' ( temp 4X2 matrix of float)
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0:56 Constant:
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0:56 42.000000
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0:56 0.000000
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0:56 0.000000
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0:56 42.000000
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0:56 0.000000
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0:56 0.000000
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0:56 0.000000
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0:56 0.000000
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0:57 Test condition and select ( temp void)
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0:57 Condition
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0:57 Compare Equal ( temp bool)
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0:57 'm42' ( temp 4X2 matrix of float)
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0:57 Constant:
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0:57 42.000000
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0:57 0.000000
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0:57 0.000000
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0:57 42.000000
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0:57 0.000000
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0:57 0.000000
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0:57 0.000000
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0:57 0.000000
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0:57 true case
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0:58 Sequence
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0:58 add second child into first child ( temp 4-component vector of float)
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0:58 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:58 'v' ( smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'colorTransform' ( uniform 3X3 matrix of float)
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0:? 'Color' ( smooth in 3-component vector of float)
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@ -495,6 +525,36 @@ Shader version: 130
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0:54 'un34' ( uniform 4X4 matrix of float)
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0:54 'um43' ( uniform 4X4 matrix of float)
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0:54 'v' ( smooth in 4-component vector of float)
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0:56 Sequence
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0:56 move second child to first child ( temp 4X2 matrix of float)
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0:56 'm42' ( temp 4X2 matrix of float)
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0:56 Constant:
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0:56 42.000000
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0:56 0.000000
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0:56 0.000000
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0:56 42.000000
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0:56 0.000000
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0:56 0.000000
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0:56 0.000000
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0:56 0.000000
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0:57 Test condition and select ( temp void)
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0:57 Condition
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0:57 Compare Equal ( temp bool)
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0:57 'm42' ( temp 4X2 matrix of float)
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0:57 Constant:
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0:57 42.000000
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0:57 0.000000
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0:57 0.000000
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0:57 42.000000
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0:57 0.000000
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0:57 0.000000
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0:57 0.000000
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0:57 0.000000
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0:57 true case
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0:58 Sequence
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0:58 add second child into first child ( temp 4-component vector of float)
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0:58 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:58 'v' ( smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'colorTransform' ( uniform 3X3 matrix of float)
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0:? 'Color' ( smooth in 3-component vector of float)
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