HLSL: Implement half matrices, and map all half* -> float*.
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7 changed files with 311 additions and 75 deletions
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@ -24,5 +24,7 @@ float4 main() : SV_Target0
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float = float + int + uint + min16float + min10float + (bool[0] ? int : float) + fn(float);
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return float;
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half2x3 half2x3;
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return float + half2x3._11;
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}
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