HLSL: Implement half matrices, and map all half* -> float*.
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7 changed files with 311 additions and 75 deletions
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@ -6,42 +6,70 @@ gl_FragCoord origin is upper left
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0:3 Function Parameters:
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child ( temp mediump float)
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0:4 'h0' ( temp mediump float)
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0:4 move second child to first child ( temp float)
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0:4 'h0' ( temp float)
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0:4 Constant:
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0:4 0.000000
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0:5 Sequence
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0:5 move second child to first child ( temp mediump 1-component vector of float)
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0:5 'h1' ( temp mediump 1-component vector of float)
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0:5 move second child to first child ( temp 1-component vector of float)
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0:5 'h1' ( temp 1-component vector of float)
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0:5 Constant:
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0:5 1.000000
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0:6 Sequence
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0:6 move second child to first child ( temp mediump 2-component vector of float)
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0:6 'h2' ( temp mediump 2-component vector of float)
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0:6 move second child to first child ( temp 2-component vector of float)
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0:6 'h2' ( temp 2-component vector of float)
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0:6 Constant:
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0:6 2.000000
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0:6 2.000000
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0:7 Sequence
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0:7 move second child to first child ( temp mediump 3-component vector of float)
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0:7 'h3' ( temp mediump 3-component vector of float)
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0:7 move second child to first child ( temp 3-component vector of float)
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0:7 'h3' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 3.000000
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0:7 3.000000
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0:7 3.000000
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0:8 Sequence
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0:8 move second child to first child ( temp mediump 4-component vector of float)
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0:8 'h4' ( temp mediump 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 'h4' ( temp 4-component vector of float)
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0:8 Constant:
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0:8 4.000000
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0:8 4.000000
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0:8 4.000000
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0:8 4.000000
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0:10 Branch: Return with expression
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0:10 Constant:
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:15 Sequence
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0:15 move second child to first child ( temp 2X2 matrix of float)
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0:15 'h22' ( temp 2X2 matrix of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:16 Sequence
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0:16 move second child to first child ( temp 2X3 matrix of float)
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0:16 'h23' ( temp 2X3 matrix of float)
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0:16 Constant:
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0:16 4.900000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 4.900000
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0:16 0.000000
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0:27 Branch: Return with expression
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0:27 Construct vec4 ( temp 4-component vector of float)
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0:27 add ( temp float)
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0:27 add ( temp float)
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0:27 direct index ( temp float)
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0:27 direct index ( temp 3-component vector of float)
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0:27 'h23' ( temp 2X3 matrix of float)
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0:27 Constant:
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0:27 0 (const int)
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0:27 Constant:
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0:27 0 (const int)
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0:27 direct index ( temp float)
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0:27 'h4' ( temp 4-component vector of float)
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0:27 Constant:
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0:27 1 (const int)
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0:27 'h0' ( temp float)
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0:3 Function Definition: main( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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@ -62,42 +90,70 @@ gl_FragCoord origin is upper left
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0:3 Function Parameters:
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child ( temp mediump float)
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0:4 'h0' ( temp mediump float)
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0:4 move second child to first child ( temp float)
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0:4 'h0' ( temp float)
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0:4 Constant:
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0:4 0.000000
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0:5 Sequence
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0:5 move second child to first child ( temp mediump 1-component vector of float)
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0:5 'h1' ( temp mediump 1-component vector of float)
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0:5 move second child to first child ( temp 1-component vector of float)
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0:5 'h1' ( temp 1-component vector of float)
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0:5 Constant:
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0:5 1.000000
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0:6 Sequence
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0:6 move second child to first child ( temp mediump 2-component vector of float)
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0:6 'h2' ( temp mediump 2-component vector of float)
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0:6 move second child to first child ( temp 2-component vector of float)
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0:6 'h2' ( temp 2-component vector of float)
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0:6 Constant:
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0:6 2.000000
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0:6 2.000000
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0:7 Sequence
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0:7 move second child to first child ( temp mediump 3-component vector of float)
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0:7 'h3' ( temp mediump 3-component vector of float)
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0:7 move second child to first child ( temp 3-component vector of float)
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0:7 'h3' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 3.000000
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0:7 3.000000
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0:7 3.000000
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0:8 Sequence
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0:8 move second child to first child ( temp mediump 4-component vector of float)
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0:8 'h4' ( temp mediump 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 'h4' ( temp 4-component vector of float)
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0:8 Constant:
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0:8 4.000000
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0:8 4.000000
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0:8 4.000000
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0:8 4.000000
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0:10 Branch: Return with expression
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0:10 Constant:
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:15 Sequence
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0:15 move second child to first child ( temp 2X2 matrix of float)
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0:15 'h22' ( temp 2X2 matrix of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:16 Sequence
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0:16 move second child to first child ( temp 2X3 matrix of float)
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0:16 'h23' ( temp 2X3 matrix of float)
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0:16 Constant:
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0:16 4.900000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 4.900000
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0:16 0.000000
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0:27 Branch: Return with expression
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0:27 Construct vec4 ( temp 4-component vector of float)
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0:27 add ( temp float)
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0:27 add ( temp float)
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0:27 direct index ( temp float)
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0:27 direct index ( temp 3-component vector of float)
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0:27 'h23' ( temp 2X3 matrix of float)
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0:27 Constant:
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0:27 0 (const int)
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0:27 Constant:
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0:27 0 (const int)
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0:27 direct index ( temp float)
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0:27 'h4' ( temp 4-component vector of float)
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0:27 Constant:
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0:27 1 (const int)
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0:27 'h0' ( temp float)
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0:3 Function Definition: main( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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@ -109,12 +165,12 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 36
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// Id's are bound by 61
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 34
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EntryPoint Fragment 4 "main" 59
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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@ -124,13 +180,10 @@ gl_FragCoord origin is upper left
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Name 18 "h2"
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Name 23 "h3"
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Name 27 "h4"
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Name 34 "@entryPointOutput"
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Decorate 12(h0) RelaxedPrecision
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Decorate 14(h1) RelaxedPrecision
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Decorate 18(h2) RelaxedPrecision
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Decorate 23(h3) RelaxedPrecision
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Decorate 27(h4) RelaxedPrecision
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Decorate 34(@entryPointOutput) Location 0
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Name 32 "h22"
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Name 38 "h23"
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Name 59 "@entryPointOutput"
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Decorate 59(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -150,13 +203,28 @@ gl_FragCoord origin is upper left
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26: TypePointer Function 7(fvec4)
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28: 6(float) Constant 1082130432
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29: 7(fvec4) ConstantComposite 28 28 28 28
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30: 7(fvec4) ConstantComposite 13 13 13 13
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33: TypePointer Output 7(fvec4)
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34(@entryPointOutput): 33(ptr) Variable Output
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30: TypeMatrix 16(fvec2) 2
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31: TypePointer Function 30
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33: 16(fvec2) ConstantComposite 15 19
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34: 16(fvec2) ConstantComposite 24 28
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35: 30 ConstantComposite 33 34
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36: TypeMatrix 21(fvec3) 2
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37: TypePointer Function 36
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39: 6(float) Constant 1084017869
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40: 21(fvec3) ConstantComposite 39 13 13
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41: 21(fvec3) ConstantComposite 13 39 13
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42: 36 ConstantComposite 40 41
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43: TypeInt 32 1
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44: 43(int) Constant 0
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45: TypeInt 32 0
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46: 45(int) Constant 0
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49: 45(int) Constant 1
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58: TypePointer Output 7(fvec4)
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59(@entryPointOutput): 58(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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35: 7(fvec4) FunctionCall 9(@main()
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Store 34(@entryPointOutput) 35
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60: 7(fvec4) FunctionCall 9(@main()
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Store 59(@entryPointOutput) 60
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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@ -166,10 +234,22 @@ gl_FragCoord origin is upper left
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18(h2): 17(ptr) Variable Function
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23(h3): 22(ptr) Variable Function
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27(h4): 26(ptr) Variable Function
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32(h22): 31(ptr) Variable Function
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38(h23): 37(ptr) Variable Function
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Store 12(h0) 13
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Store 14(h1) 15
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Store 18(h2) 20
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Store 23(h3) 25
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Store 27(h4) 29
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ReturnValue 30
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Store 32(h22) 35
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Store 38(h23) 42
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47: 11(ptr) AccessChain 38(h23) 44 46
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48: 6(float) Load 47
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50: 11(ptr) AccessChain 27(h4) 49
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51: 6(float) Load 50
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52: 6(float) FAdd 48 51
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53: 6(float) Load 12(h0)
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54: 6(float) FAdd 52 53
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55: 7(fvec4) CompositeConstruct 54 54 54 54
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ReturnValue 55
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FunctionEnd
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