HLSL: Implement the register production.
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51 changed files with 1009 additions and 852 deletions
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@ -23,8 +23,8 @@ struct {
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sample centroid float2 d;
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bool ff1 : SV_IsFrontFace;
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bool ff2 : packoffset(c0.y);
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bool ff3 : packoffset(c0.y) : register(ps_5_0, s[0]) ;
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float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s[0]) <int bambam=30;> ;
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bool ff3 : packoffset(c0.y) : register(ps_5_0, s0) ;
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float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s0) <int bambam=30;> ;
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} s4;
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float4 PixelShaderFunction(float4 input) : COLOR0
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