HLSL: Implement the register production.
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82d6baf86f
commit
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51 changed files with 1009 additions and 852 deletions
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@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
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0:42 'r01' (temp float)
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0:42 textureOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (uniform texture1D)
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0:42 'g_sSamp' (uniform sampler)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp float)
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0:42 Constant:
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0:42 0.100000
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@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
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0:43 textureOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (uniform sampler)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp float)
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0:43 Constant:
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0:43 0.100000
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@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
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0:44 textureOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DShadow)
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0:44 'g_tTex1du4' (uniform utexture1D)
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0:44 'g_sSamp' (uniform sampler)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec2 (temp float)
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0:44 Constant:
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0:44 0.100000
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@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
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0:47 textureOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DShadow)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (uniform sampler)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@ -69,7 +69,7 @@ gl_FragCoord origin is upper left
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0:48 textureOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DShadow)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (uniform sampler)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
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0:49 textureOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DShadow)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (uniform sampler)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@ -115,8 +115,8 @@ gl_FragCoord origin is upper left
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0:65 Branch: Return with expression
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@ -153,8 +153,8 @@ gl_FragCoord origin is upper left
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0:42 'r01' (temp float)
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0:42 textureOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (uniform texture1D)
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0:42 'g_sSamp' (uniform sampler)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp float)
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0:42 Constant:
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0:42 0.100000
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@ -168,7 +168,7 @@ gl_FragCoord origin is upper left
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0:43 textureOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (uniform sampler)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp float)
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0:43 Constant:
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0:43 0.100000
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@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
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0:44 textureOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DShadow)
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0:44 'g_tTex1du4' (uniform utexture1D)
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0:44 'g_sSamp' (uniform sampler)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec2 (temp float)
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0:44 Constant:
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0:44 0.100000
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@ -196,7 +196,7 @@ gl_FragCoord origin is upper left
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0:47 textureOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DShadow)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (uniform sampler)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@ -212,7 +212,7 @@ gl_FragCoord origin is upper left
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0:48 textureOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DShadow)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (uniform sampler)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@ -228,7 +228,7 @@ gl_FragCoord origin is upper left
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0:49 textureOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DShadow)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (uniform sampler)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@ -258,8 +258,8 @@ gl_FragCoord origin is upper left
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0:65 Branch: Return with expression
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@ -327,7 +327,9 @@ gl_FragCoord origin is upper left
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Name 145 "g_tTexcdi4a"
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Name 148 "g_tTexcdu4a"
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Decorate 11(g_tTex1df4) DescriptorSet 0
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Decorate 11(g_tTex1df4) Binding 0
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Decorate 15(g_sSamp) DescriptorSet 0
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Decorate 15(g_sSamp) Binding 0
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Decorate 29(g_tTex1di4) DescriptorSet 0
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Decorate 41(g_tTex1du4) DescriptorSet 0
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Decorate 52(g_tTex2df4) DescriptorSet 0
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