HLSL: Implement the register production.

This commit is contained in:
John Kessenich 2016-07-29 14:28:39 -06:00
parent 82d6baf86f
commit 96e9f47cbb
51 changed files with 1009 additions and 852 deletions

View file

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:42 'r01' (temp float)
0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -69,7 +69,7 @@ gl_FragCoord origin is upper left
0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -115,8 +115,8 @@ gl_FragCoord origin is upper left
0:65 Branch: Return with expression
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -153,8 +153,8 @@ gl_FragCoord origin is upper left
0:42 'r01' (temp float)
0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
@ -168,7 +168,7 @@ gl_FragCoord origin is upper left
0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
@ -196,7 +196,7 @@ gl_FragCoord origin is upper left
0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -212,7 +212,7 @@ gl_FragCoord origin is upper left
0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -228,7 +228,7 @@ gl_FragCoord origin is upper left
0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -258,8 +258,8 @@ gl_FragCoord origin is upper left
0:65 Branch: Return with expression
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -327,7 +327,9 @@ gl_FragCoord origin is upper left
Name 145 "g_tTexcdi4a"
Name 148 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 41(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0