HLSL: Implement the register production.
This commit is contained in:
parent
82d6baf86f
commit
96e9f47cbb
51 changed files with 1009 additions and 852 deletions
|
|
@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
|
|||
0:31 'txval10' (temp 4-component vector of float)
|
||||
0:31 textureOffset (global 4-component vector of float)
|
||||
0:31 Construct combined texture-sampler (temp sampler1D)
|
||||
0:31 'g_tTex1df4' (uniform texture1D)
|
||||
0:31 'g_sSamp' (uniform sampler)
|
||||
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 Constant:
|
||||
|
|
@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
|
|||
0:32 textureOffset (global 4-component vector of int)
|
||||
0:32 Construct combined texture-sampler (temp isampler1D)
|
||||
0:32 'g_tTex1di4' (uniform itexture1D)
|
||||
0:32 'g_sSamp' (uniform sampler)
|
||||
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:32 Constant:
|
||||
0:32 0.200000
|
||||
0:32 Constant:
|
||||
|
|
@ -33,7 +33,7 @@ gl_FragCoord origin is upper left
|
|||
0:33 textureOffset (global 4-component vector of uint)
|
||||
0:33 Construct combined texture-sampler (temp usampler1D)
|
||||
0:33 'g_tTex1du4' (uniform utexture1D)
|
||||
0:33 'g_sSamp' (uniform sampler)
|
||||
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:33 Constant:
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
|
|
@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
|
|||
0:35 textureOffset (global 4-component vector of float)
|
||||
0:35 Construct combined texture-sampler (temp sampler2D)
|
||||
0:35 'g_tTex2df4' (uniform texture2D)
|
||||
0:35 'g_sSamp' (uniform sampler)
|
||||
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
|
|
@ -57,7 +57,7 @@ gl_FragCoord origin is upper left
|
|||
0:36 textureOffset (global 4-component vector of int)
|
||||
0:36 Construct combined texture-sampler (temp isampler2D)
|
||||
0:36 'g_tTex2di4' (uniform itexture2D)
|
||||
0:36 'g_sSamp' (uniform sampler)
|
||||
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
|
|
@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
|
|||
0:37 textureOffset (global 4-component vector of uint)
|
||||
0:37 Construct combined texture-sampler (temp usampler2D)
|
||||
0:37 'g_tTex2du4' (uniform utexture2D)
|
||||
0:37 'g_sSamp' (uniform sampler)
|
||||
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
|
|
@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
|
|||
0:39 textureOffset (global 4-component vector of float)
|
||||
0:39 Construct combined texture-sampler (temp sampler3D)
|
||||
0:39 'g_tTex3df4' (uniform texture3D)
|
||||
0:39 'g_sSamp' (uniform sampler)
|
||||
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
|
|
@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
|
|||
0:40 textureOffset (global 4-component vector of int)
|
||||
0:40 Construct combined texture-sampler (temp isampler3D)
|
||||
0:40 'g_tTex3di4' (uniform itexture3D)
|
||||
0:40 'g_sSamp' (uniform sampler)
|
||||
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
|
|
@ -113,7 +113,7 @@ gl_FragCoord origin is upper left
|
|||
0:41 textureOffset (global 4-component vector of uint)
|
||||
0:41 Construct combined texture-sampler (temp usampler3D)
|
||||
0:41 'g_tTex3du4' (uniform utexture3D)
|
||||
0:41 'g_sSamp' (uniform sampler)
|
||||
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
|
|
@ -142,9 +142,9 @@ gl_FragCoord origin is upper left
|
|||
0:48 Branch: Return with expression
|
||||
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4a' (uniform texture1D)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
|
|
@ -172,8 +172,8 @@ gl_FragCoord origin is upper left
|
|||
0:31 'txval10' (temp 4-component vector of float)
|
||||
0:31 textureOffset (global 4-component vector of float)
|
||||
0:31 Construct combined texture-sampler (temp sampler1D)
|
||||
0:31 'g_tTex1df4' (uniform texture1D)
|
||||
0:31 'g_sSamp' (uniform sampler)
|
||||
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 Constant:
|
||||
|
|
@ -184,7 +184,7 @@ gl_FragCoord origin is upper left
|
|||
0:32 textureOffset (global 4-component vector of int)
|
||||
0:32 Construct combined texture-sampler (temp isampler1D)
|
||||
0:32 'g_tTex1di4' (uniform itexture1D)
|
||||
0:32 'g_sSamp' (uniform sampler)
|
||||
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:32 Constant:
|
||||
0:32 0.200000
|
||||
0:32 Constant:
|
||||
|
|
@ -195,7 +195,7 @@ gl_FragCoord origin is upper left
|
|||
0:33 textureOffset (global 4-component vector of uint)
|
||||
0:33 Construct combined texture-sampler (temp usampler1D)
|
||||
0:33 'g_tTex1du4' (uniform utexture1D)
|
||||
0:33 'g_sSamp' (uniform sampler)
|
||||
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:33 Constant:
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
|
|
@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
|
|||
0:35 textureOffset (global 4-component vector of float)
|
||||
0:35 Construct combined texture-sampler (temp sampler2D)
|
||||
0:35 'g_tTex2df4' (uniform texture2D)
|
||||
0:35 'g_sSamp' (uniform sampler)
|
||||
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
|
|
@ -219,7 +219,7 @@ gl_FragCoord origin is upper left
|
|||
0:36 textureOffset (global 4-component vector of int)
|
||||
0:36 Construct combined texture-sampler (temp isampler2D)
|
||||
0:36 'g_tTex2di4' (uniform itexture2D)
|
||||
0:36 'g_sSamp' (uniform sampler)
|
||||
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
|
|
@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
|
|||
0:37 textureOffset (global 4-component vector of uint)
|
||||
0:37 Construct combined texture-sampler (temp usampler2D)
|
||||
0:37 'g_tTex2du4' (uniform utexture2D)
|
||||
0:37 'g_sSamp' (uniform sampler)
|
||||
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
|
|
@ -245,7 +245,7 @@ gl_FragCoord origin is upper left
|
|||
0:39 textureOffset (global 4-component vector of float)
|
||||
0:39 Construct combined texture-sampler (temp sampler3D)
|
||||
0:39 'g_tTex3df4' (uniform texture3D)
|
||||
0:39 'g_sSamp' (uniform sampler)
|
||||
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
|
|
@ -260,7 +260,7 @@ gl_FragCoord origin is upper left
|
|||
0:40 textureOffset (global 4-component vector of int)
|
||||
0:40 Construct combined texture-sampler (temp isampler3D)
|
||||
0:40 'g_tTex3di4' (uniform itexture3D)
|
||||
0:40 'g_sSamp' (uniform sampler)
|
||||
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
|
|
@ -275,7 +275,7 @@ gl_FragCoord origin is upper left
|
|||
0:41 textureOffset (global 4-component vector of uint)
|
||||
0:41 Construct combined texture-sampler (temp usampler3D)
|
||||
0:41 'g_tTex3du4' (uniform utexture3D)
|
||||
0:41 'g_sSamp' (uniform sampler)
|
||||
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
|
|
@ -304,9 +304,9 @@ gl_FragCoord origin is upper left
|
|||
0:48 Branch: Return with expression
|
||||
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4a' (uniform texture1D)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
|
|
@ -359,7 +359,9 @@ gl_FragCoord origin is upper left
|
|||
Name 143 "g_tTexcdi4"
|
||||
Name 146 "g_tTexcdu4"
|
||||
Decorate 12(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 12(g_tTex1df4) Binding 0
|
||||
Decorate 16(g_sSamp) DescriptorSet 0
|
||||
Decorate 16(g_sSamp) Binding 0
|
||||
Decorate 29(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 42(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 52(g_tTex2df4) DescriptorSet 0
|
||||
|
|
@ -370,6 +372,7 @@ gl_FragCoord origin is upper left
|
|||
Decorate 116(g_tTex3du4) DescriptorSet 0
|
||||
MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 137(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 137(g_tTex1df4a) Binding 1
|
||||
Decorate 140(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 143(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 146(g_tTexcdu4) DescriptorSet 0
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue