HLSL: Implement the register production.
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82d6baf86f
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51 changed files with 1009 additions and 852 deletions
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@ -6,7 +6,7 @@ gl_FragCoord origin is upper left
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetchOffset (global 4-component vector of float)
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0:52 'g_tTex1df4' (uniform texture1D)
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0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:52 vector swizzle (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 Sequence
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@ -151,8 +151,8 @@ gl_FragCoord origin is upper left
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0:75 Branch: Return with expression
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@ -193,7 +193,7 @@ gl_FragCoord origin is upper left
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetchOffset (global 4-component vector of float)
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0:52 'g_tTex1df4' (uniform texture1D)
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0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:52 vector swizzle (temp int)
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0:52 'c2' (uniform 2-component vector of int)
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0:52 Sequence
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@ -338,8 +338,8 @@ gl_FragCoord origin is upper left
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0:75 Branch: Return with expression
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@ -418,6 +418,7 @@ gl_FragCoord origin is upper left
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Name 170 "c1"
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Name 171 "o4"
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Decorate 9(g_tTex1df4) DescriptorSet 0
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Decorate 9(g_tTex1df4) Binding 0
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Decorate 29(g_tTex1di4) DescriptorSet 0
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Decorate 40(g_tTex1du4) DescriptorSet 0
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Decorate 51(g_tTex2df4) DescriptorSet 0
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@ -428,6 +429,7 @@ gl_FragCoord origin is upper left
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Decorate 110(g_tTex3du4) DescriptorSet 0
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MemberDecorate 118(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 133(g_sSamp) DescriptorSet 0
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Decorate 133(g_sSamp) Binding 0
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Decorate 136(g_tTexcdf4) DescriptorSet 0
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Decorate 139(g_tTexcdi4) DescriptorSet 0
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Decorate 142(g_tTexcdu4) DescriptorSet 0
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