HLSL: Implement the register production.

This commit is contained in:
John Kessenich 2016-07-29 14:28:39 -06:00
parent 82d6baf86f
commit 96e9f47cbb
51 changed files with 1009 additions and 852 deletions

View file

@ -109,8 +109,8 @@ gl_FragCoord origin is upper left
0:70 Branch: Return with expression
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -254,8 +254,8 @@ gl_FragCoord origin is upper left
0:70 Branch: Return with expression
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -340,7 +340,9 @@ gl_FragCoord origin is upper left
Decorate 68(g_tTex2du4a) DescriptorSet 0
MemberDecorate 75(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 90(g_sSamp) DescriptorSet 0
Decorate 90(g_sSamp) Binding 0
Decorate 93(g_tTex1df4) DescriptorSet 0
Decorate 93(g_tTex1df4) Binding 0
Decorate 96(g_tTex1di4) DescriptorSet 0
Decorate 99(g_tTex1du4) DescriptorSet 0
Decorate 102(g_tTex2df4) DescriptorSet 0