HLSL: Implement the register production.
This commit is contained in:
parent
82d6baf86f
commit
96e9f47cbb
51 changed files with 1009 additions and 852 deletions
|
|
@ -109,8 +109,8 @@ gl_FragCoord origin is upper left
|
|||
0:70 Branch: Return with expression
|
||||
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
|
|
@ -254,8 +254,8 @@ gl_FragCoord origin is upper left
|
|||
0:70 Branch: Return with expression
|
||||
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
|
|
@ -340,7 +340,9 @@ gl_FragCoord origin is upper left
|
|||
Decorate 68(g_tTex2du4a) DescriptorSet 0
|
||||
MemberDecorate 75(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 90(g_sSamp) DescriptorSet 0
|
||||
Decorate 90(g_sSamp) Binding 0
|
||||
Decorate 93(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 93(g_tTex1df4) Binding 0
|
||||
Decorate 96(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 99(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 102(g_tTex2df4) DescriptorSet 0
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue