Add ES 320 support and additional error checks for SPV_NV_mesh_shader
- Add ES 320 support - Error out use of perprimitiveNV for non mesh/fragment shaders - Error out use of mesh/task shaders w/o use of NV_mesh_shader - Error out use of NV_mesh_shader for non task/mesh shaders - Error out use of perviewNV for non mesh shaders - Error out use of taskNV for non mesh/task shaders - Add test case for mesh shader with ES 320 profile
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11 changed files with 1345 additions and 1279 deletions
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@ -103,6 +103,9 @@ public:
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virtual void requireSpv(const TSourceLoc&, const char* op);
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virtual bool checkExtensionsRequested(const TSourceLoc&, int numExtensions, const char* const extensions[], const char* featureDesc);
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virtual void updateExtensionBehavior(const char* const extension, TExtensionBehavior);
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#ifdef NV_EXTENSIONS
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virtual bool validateExtensionName(const TSourceLoc&, const char* const extension);
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#endif
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virtual void C_DECL error(const TSourceLoc&, const char* szReason, const char* szToken,
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const char* szExtraInfoFormat, ...) = 0;
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