Add ES 320 support and additional error checks for SPV_NV_mesh_shader

- Add ES 320 support
- Error out use of perprimitiveNV for non mesh/fragment shaders
- Error out use of mesh/task shaders w/o use of NV_mesh_shader
- Error out use of NV_mesh_shader for non task/mesh shaders
- Error out use of perviewNV for non mesh shaders
- Error out use of taskNV for non mesh/task shaders
- Add test case for mesh shader with ES 320 profile
This commit is contained in:
Sahil Parmar 2018-09-25 13:45:32 -07:00
parent a8453d4bc0
commit 95e2d4ec02
11 changed files with 1345 additions and 1279 deletions

View file

@ -834,6 +834,23 @@ void TParseVersions::updateExtensionBehavior(const char* extension, TExtensionBe
}
}
#ifdef NV_EXTENSIONS
// Validate if extension name is used with correct shader stage.
bool TParseVersions::validateExtensionName(const TSourceLoc& loc, const char * const extension)
{
int lNumErrors = getNumErrors();
// GL_NV_mesh_shader extension is only allowed in task/mesh shaders
if (strcmp(extension, "GL_NV_mesh_shader") == 0)
requireStage(loc, (EShLanguageMask)(EShLangTaskNVMask | EShLangMeshNVMask),
"#extension GL_NV_mesh_shader");
if (getNumErrors() > lNumErrors)
return false;
return true;
}
#endif
// Call for any operation needing full GLSL integer data-type support.
void TParseVersions::fullIntegerCheck(const TSourceLoc& loc, const char* op)
{