Add geometry-shader stream, invocations, max_vertices, lines, triangles, etc. layout qualifiers, and their default/inheritance behaviors, and some other misc. geometry shader features. (Geometry shaders are not yet done though.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23679 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
284231c9c5
commit
94fdd1117b
24 changed files with 639 additions and 225 deletions
|
|
@ -116,10 +116,10 @@ ERROR: node is still EOpNull!
|
|||
0:? 4.200000
|
||||
0:? 'dx' (const float)
|
||||
0:? 4.200000
|
||||
0:? 'boundInst' (layout(binding=3 shared ) uniform block)
|
||||
0:? '__anon__0' (layout(binding=7 shared ) uniform block)
|
||||
0:? 'boundInst' (layout(binding=3 column_major shared ) uniform block)
|
||||
0:? '__anon__0' (layout(binding=7 column_major shared ) uniform block)
|
||||
0:? '__anon__1' (layout(binding=1 ) in block)
|
||||
0:? '__anon__2' (layout(shared ) uniform block)
|
||||
0:? '__anon__2' (layout(column_major shared ) uniform block)
|
||||
0:? 'sampb1' (layout(binding=4 ) uniform sampler2D)
|
||||
0:? 'sampb2' (layout(binding=5 ) uniform 10-element array of sampler2D)
|
||||
0:? 'gl_VertexID' (gl_VertexId int)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue