Add geometry-shader stream, invocations, max_vertices, lines, triangles, etc. layout qualifiers, and their default/inheritance behaviors, and some other misc. geometry shader features. (Geometry shaders are not yet done though.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23679 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-10-23 19:34:05 +00:00
parent 284231c9c5
commit 94fdd1117b
24 changed files with 639 additions and 225 deletions

View file

@ -1,10 +1,14 @@
Warning, version 410 is not yet complete; some version-specific features are present, but many are missing.
invocations = 0
max_vertices = 0
input primitive = none
output primitive = none
0:? Sequence
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 move second child to first child (int)
0:5 'gl_ViewportIndex' (out int)
0:5 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:5 Constant:
0:5 7 (const int)
0:? Linker Objects