Add geometry-shader stream, invocations, max_vertices, lines, triangles, etc. layout qualifiers, and their default/inheritance behaviors, and some other misc. geometry shader features. (Geometry shaders are not yet done though.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23679 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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24 changed files with 639 additions and 225 deletions
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Warning, version 410 is not yet complete; some version-specific features are present, but many are missing.
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invocations = 0
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max_vertices = 0
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input primitive = none
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output primitive = none
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0:? Sequence
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0:3 Function Definition: main( (void)
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0:3 Function Parameters:
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0:5 Sequence
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0:5 move second child to first child (int)
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0:5 'gl_ViewportIndex' (out int)
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0:5 'gl_ViewportIndex' (layout(stream=0 ) out int)
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0:5 Constant:
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0:5 7 (const int)
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0:? Linker Objects
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