Add geometry-shader stream, invocations, max_vertices, lines, triangles, etc. layout qualifiers, and their default/inheritance behaviors, and some other misc. geometry shader features. (Geometry shaders are not yet done though.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23679 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-10-23 19:34:05 +00:00
parent 284231c9c5
commit 94fdd1117b
24 changed files with 639 additions and 225 deletions

View file

@ -1,5 +1,12 @@
Warning, version 400 is not yet complete; some version-specific features are present, but many are missing.
0:? Sequence
ERROR: 0:13: 'invocations' : can only apply to a standalone qualifier
ERROR: 1 compilation errors. No code generated.
invocations = 4
max_vertices = 127
input primitive = none
output primitive = none
ERROR: node is still EOpNull!
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
@ -16,4 +23,5 @@ Warning, version 400 is not yet complete; some version-specific features are pre
0:10 'id' (int)
0:10 'gl_InvocationID' (in int)
0:? Linker Objects
0:? '__anon__0' (layout(stream=0 ) out block)