Add geometry-shader stream, invocations, max_vertices, lines, triangles, etc. layout qualifiers, and their default/inheritance behaviors, and some other misc. geometry shader features. (Geometry shaders are not yet done though.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23679 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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24 changed files with 639 additions and 225 deletions
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@ -33,7 +33,7 @@ ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 'iv4' (in 4-component vector of float)
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0:? 'ps' (uniform float)
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0:? '__anon__1' (layout(shared ) uniform block)
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0:? '__anon__1' (layout(column_major shared ) uniform block)
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0:? 'gl_VertexID' (gl_VertexId int)
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0:? 'gl_InstanceID' (gl_InstanceId int)
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