Add geometry-shader stream, invocations, max_vertices, lines, triangles, etc. layout qualifiers, and their default/inheritance behaviors, and some other misc. geometry shader features. (Geometry shaders are not yet done though.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23679 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-10-23 19:34:05 +00:00
parent 284231c9c5
commit 94fdd1117b
24 changed files with 639 additions and 225 deletions

View file

@ -33,7 +33,7 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'iv4' (in 4-component vector of float)
0:? 'ps' (uniform float)
0:? '__anon__1' (layout(shared ) uniform block)
0:? '__anon__1' (layout(column_major shared ) uniform block)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)