Add geometry-shader stream, invocations, max_vertices, lines, triangles, etc. layout qualifiers, and their default/inheritance behaviors, and some other misc. geometry shader features. (Geometry shaders are not yet done though.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23679 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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24 changed files with 639 additions and 225 deletions
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@ -101,6 +101,6 @@ ERROR: node is still EOpNull!
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0:? 'uint' (mediump int)
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0:? 'v' (smooth in 3-element array of mediump 4-component vector of float)
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0:? 'f' (mediump float)
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0:? '__anon__0' (layout(shared ) uniform block)
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0:? '__anon__0' (layout(column_major shared ) uniform block)
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0:? 'fa' (unsized array of mediump float)
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