Add geometry shader input array sizing/checking WRT declared input primitive layout.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23698 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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18 changed files with 369 additions and 63 deletions
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@ -55,6 +55,7 @@ WARNING: 0:8: varying deprecated in version 130; may be removed in future releas
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0:? 'color' (smooth in 4-component vector of float)
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0:? 'alpha' (smooth in float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:? 'a' (uniform int)
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0:? 'b' (uniform int)
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