Add geometry shader input array sizing/checking WRT declared input primitive layout.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23698 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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18 changed files with 369 additions and 63 deletions
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@ -286,8 +286,11 @@ ERROR: node is still EOpNull!
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0:? '__anon__1' (in block{LightPos,LightColor})
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0:? 'Materiala' (in block{Color,TexCoord})
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'factor' (layout(location=3 ) out 4-component vector of float)
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0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
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0:? 'gl_FragDepth' (gl_FragDepth float)
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0:? 'gl_FragDepth' (gl_FragDepth float)
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0:? '__anon__2' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor})
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0:? '__anon__2' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor})
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