Add geometry shader input array sizing/checking WRT declared input primitive layout.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23698 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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Test/420.geom
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23
Test/420.geom
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#version 150 core
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// testing input arrays without a gl_in[] block redeclaration, see 400.geom for with
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int i;
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void foo()
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{
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gl_in.length(); // ERROR
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gl_in[1].gl_Position;
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gl_in[i].gl_Position; // ERROR
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}
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layout(triangles) in;
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in vec4 color3[3];
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void foo3()
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{
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gl_in.length();
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gl_in[i].gl_Position;
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color3.length();
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}
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