Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables.
For intermediates rebuilding, now need manually amending level bits for redeclaring built-ins.
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17 changed files with 110 additions and 71 deletions
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@ -458,6 +458,7 @@ public:
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GLSLANG_EXPORT void setEntryPoint(const char* entryPoint);
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GLSLANG_EXPORT void setSourceEntryPoint(const char* sourceEntryPointName);
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GLSLANG_EXPORT void addProcesses(const std::vector<std::string>&);
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GLSLANG_EXPORT void setUniqueId(unsigned long long id);
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// IO resolver binding data: see comments in ShaderLang.cpp
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GLSLANG_EXPORT void setShiftBinding(TResourceType res, unsigned int base);
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