Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables.

For intermediates rebuilding, now need manually amending level bits for redeclaring built-ins.
This commit is contained in:
Chow 2020-11-12 15:54:16 +08:00
parent 74e8f05b9f
commit 93b400f267
17 changed files with 110 additions and 71 deletions

View file

@ -104,8 +104,8 @@ public:
virtual const TAnonMember* getAsAnonMember() const { return 0; }
virtual const TType& getType() const = 0;
virtual TType& getWritableType() = 0;
virtual void setUniqueId(int id) { uniqueId = id; }
virtual int getUniqueId() const { return uniqueId; }
virtual void setUniqueId(long long id) { uniqueId = id; }
virtual long long getUniqueId() const { return uniqueId; }
virtual void setExtensions(int numExts, const char* const exts[])
{
assert(extensions == 0);
@ -130,7 +130,7 @@ protected:
TSymbol& operator=(const TSymbol&);
const TString *name;
unsigned int uniqueId; // For cross-scope comparing during code generation
unsigned long long uniqueId; // For cross-scope comparing during code generation
// For tracking what extensions must be present
// (don't use if correct version/profile is present).
@ -612,6 +612,7 @@ public:
// 3: user-shader globals
//
protected:
static const uint32_t LevelFlagBitOffset = 56;
static const int globalLevel = 3;
static bool isSharedLevel(int level) { return level <= 1; } // exclude all per-compile levels
static bool isBuiltInLevel(int level) { return level <= 2; } // exclude user globals
@ -620,10 +621,12 @@ public:
bool isEmpty() { return table.size() == 0; }
bool atBuiltInLevel() { return isBuiltInLevel(currentLevel()); }
bool atGlobalLevel() { return isGlobalLevel(currentLevel()); }
static bool isBuiltInSymbol(int uniqueId) {
int level = uniqueId >> LevelFlagBitOffset;
static bool isBuiltInSymbol(long long uniqueId) {
int level = static_cast<int>(uniqueId >> LevelFlagBitOffset);
return isBuiltInLevel(level);
}
static constexpr uint64_t uniqueIdMask = (1LL << LevelFlagBitOffset) - 1;
static const uint32_t MaxLevelInUniqueID = 127;
void setNoBuiltInRedeclarations() { noBuiltInRedeclarations = true; }
void setSeparateNameSpaces() { separateNameSpaces = true; }
@ -691,6 +694,16 @@ public:
return table[currentLevel()]->amend(symbol, firstNewMember);
}
// Update the level info in symbol's unique ID to current level
void amendSymbolIdLevel(TSymbol& symbol)
{
// clamp level to avoid overflow
uint64_t level = currentLevel() > MaxLevelInUniqueID ? MaxLevelInUniqueID : currentLevel();
uint64_t symbolId = symbol.getUniqueId();
symbolId &= uniqueIdMask;
symbolId |= (level << LevelFlagBitOffset);
symbol.setUniqueId(symbolId);
}
//
// To allocate an internal temporary, which will need to be uniquely
// identified by the consumer of the AST, but never need to
@ -859,7 +872,7 @@ public:
}
}
int getMaxSymbolId() { return uniqueId; }
long long getMaxSymbolId() { return uniqueId; }
#if !defined(GLSLANG_WEB) && !defined(GLSLANG_ANGLE)
void dump(TInfoSink& infoSink, bool complete = false) const;
#endif
@ -876,19 +889,24 @@ public:
// Add current level in the high-bits of unique id
void updateUniqueIdLevelFlag() {
// clamp level to avoid overflow
uint32_t level = currentLevel() > 7 ? 7 : currentLevel();
uniqueId &= ((1 << LevelFlagBitOffset) - 1);
uint64_t level = currentLevel() > MaxLevelInUniqueID ? MaxLevelInUniqueID : currentLevel();
uniqueId &= uniqueIdMask;
uniqueId |= (level << LevelFlagBitOffset);
}
void overwriteUniqueId(long long id)
{
uniqueId = id;
updateUniqueIdLevelFlag();
}
protected:
TSymbolTable(TSymbolTable&);
TSymbolTable& operator=(TSymbolTableLevel&);
int currentLevel() const { return static_cast<int>(table.size()) - 1; }
static const uint32_t LevelFlagBitOffset = 28;
std::vector<TSymbolTableLevel*> table;
int uniqueId; // for unique identification in code generation
long long uniqueId; // for unique identification in code generation
bool noBuiltInRedeclarations;
bool separateNameSpaces;
unsigned int adoptedLevels;