Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables.

For intermediates rebuilding, now need manually amending level bits for redeclaring built-ins.
This commit is contained in:
Chow 2020-11-12 15:54:16 +08:00
parent 74e8f05b9f
commit 93b400f267
17 changed files with 110 additions and 71 deletions

View file

@ -65,7 +65,7 @@ namespace glslang {
// Returns the added node.
//
TIntermSymbol* TIntermediate::addSymbol(int id, const TString& name, const TType& type, const TConstUnionArray& constArray,
TIntermSymbol* TIntermediate::addSymbol(long long id, const TString& name, const TType& type, const TConstUnionArray& constArray,
TIntermTyped* constSubtree, const TSourceLoc& loc)
{
TIntermSymbol* node = new TIntermSymbol(id, name, type);