HLSL: Handle "." for structure dereference and swizzle.
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6 changed files with 200 additions and 45 deletions
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@ -34,6 +34,7 @@ float4 PixelShaderFunction(float4 input) : COLOR0
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} s3;
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s3 == s3;
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s2.i = s4.ff4;
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return input;
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}
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