HLSL: Handle "." for structure dereference and swizzle.
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6 changed files with 200 additions and 45 deletions
113
Test/baseResults/hlsl.swizzle.frag.out
Executable file
113
Test/baseResults/hlsl.swizzle.frag.out
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hlsl.swizzle.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 move second child to first child (temp 4-component vector of float)
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0:1 'AmbientColor' (temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' (in 4-component vector of float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 component-wise multiply (temp 4-component vector of float)
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0:5 vector swizzle (temp 4-component vector of float)
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0:5 'input' (in 4-component vector of float)
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0:5 Sequence
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0:5 Constant:
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0:5 3 (const int)
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0:5 Constant:
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0:5 3 (const int)
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0:5 Constant:
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0:5 1 (const int)
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0:5 Constant:
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0:5 0 (const int)
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0:5 Construct vec4 (temp 4-component vector of float)
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0:5 direct index (temp float)
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0:5 'AmbientColor' (temp 4-component vector of float)
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0:5 Constant:
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0:5 2 (const int)
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0:? Linker Objects
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0:? 'AmbientColor' (temp 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 move second child to first child (temp 4-component vector of float)
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0:1 'AmbientColor' (temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' (in 4-component vector of float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 component-wise multiply (temp 4-component vector of float)
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0:5 vector swizzle (temp 4-component vector of float)
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0:5 'input' (in 4-component vector of float)
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0:5 Sequence
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0:5 Constant:
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0:5 3 (const int)
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0:5 Constant:
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0:5 3 (const int)
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0:5 Constant:
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0:5 1 (const int)
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0:5 Constant:
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0:5 0 (const int)
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0:5 Construct vec4 (temp 4-component vector of float)
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0:5 direct index (temp float)
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0:5 'AmbientColor' (temp 4-component vector of float)
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0:5 Constant:
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0:5 2 (const int)
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0:? Linker Objects
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0:? 'AmbientColor' (temp 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 25
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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Name 11 "ShaderFunction(vf4;"
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Name 10 "input"
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Name 15 "AmbientColor"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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16: TypeInt 32 0
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17: 16(int) Constant 2
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18: TypePointer Function 6(float)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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FunctionEnd
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11(ShaderFunction(vf4;): 7(fvec4) Function None 9
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10(input): 8(ptr) FunctionParameter
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12: Label
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15(AmbientColor): 8(ptr) Variable Function
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13: 7(fvec4) Load 10(input)
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14: 7(fvec4) VectorShuffle 13 13 3 3 1 0
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19: 18(ptr) AccessChain 15(AmbientColor) 17
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20: 6(float) Load 19
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21: 7(fvec4) CompositeConstruct 20 20 20 20
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22: 7(fvec4) FMul 14 21
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ReturnValue 22
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FunctionEnd
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