GLSL 4.6: Implement shader group vote.
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941f3bbd7a
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934d11b6db
10 changed files with 142 additions and 10 deletions
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@ -9,6 +9,18 @@ Shader version: 460
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0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
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0:12 Constant:
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0:12 1 (const int)
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0:14 move second child to first child ( temp bool)
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0:14 'b1' ( temp bool)
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0:14 anyInvocation ( global bool)
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0:14 'b1' ( temp bool)
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0:15 move second child to first child ( temp bool)
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0:15 'b1' ( temp bool)
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0:15 allInvocations ( global bool)
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0:15 'b1' ( temp bool)
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0:16 move second child to first child ( temp bool)
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0:16 'b1' ( temp bool)
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0:16 allInvocationsEqual ( global bool)
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0:16 'b1' ( temp bool)
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0:? Linker Objects
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0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})
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@ -26,6 +38,18 @@ Shader version: 460
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0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
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0:12 Constant:
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0:12 1 (const int)
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0:14 move second child to first child ( temp bool)
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0:14 'b1' ( temp bool)
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0:14 anyInvocation ( global bool)
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0:14 'b1' ( temp bool)
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0:15 move second child to first child ( temp bool)
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0:15 'b1' ( temp bool)
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0:15 allInvocations ( global bool)
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0:15 'b1' ( temp bool)
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0:16 move second child to first child ( temp bool)
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0:16 'b1' ( temp bool)
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0:16 allInvocationsEqual ( global bool)
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0:16 'b1' ( temp bool)
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0:? Linker Objects
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0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})
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