GLSL 4.6: Implement shader group vote.

This commit is contained in:
John Kessenich 2017-07-23 23:31:44 -06:00
parent 941f3bbd7a
commit 934d11b6db
10 changed files with 142 additions and 10 deletions

View file

@ -15,8 +15,11 @@ ERROR: 0:41: 'gl_BaseVertex' : undeclared identifier
ERROR: 0:41: 'gl_BaseInstance' : undeclared identifier
ERROR: 0:41: 'gl_DrawID' : undeclared identifier
ERROR: 0:41: '=' : cannot convert from ' temp float' to ' temp int'
ERROR: 0:43: 'extraneous semicolon' : not supported for this version or the enabled extensions
ERROR: 17 compilation errors. No code generated.
ERROR: 0:44: 'anyInvocation' : no matching overloaded function found
ERROR: 0:45: 'allInvocations' : no matching overloaded function found
ERROR: 0:46: 'allInvocationsEqual' : no matching overloaded function found
ERROR: 0:48: 'extraneous semicolon' : not supported for this version or the enabled extensions
ERROR: 20 compilation errors. No code generated.
Shader version: 450
@ -55,6 +58,12 @@ ERROR: node is still EOpNull!
0:38 0.000000
0:39 Constant:
0:39 0.000000
0:44 Constant:
0:44 0.000000
0:45 Constant:
0:45 0.000000
0:46 Constant:
0:46 0.000000
0:? Linker Objects
0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:? 'outb' ( smooth out bool)