Fix issue #382: Detect implicitly-sized atomic_uint arrays.
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3 changed files with 17 additions and 2 deletions
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@ -10,3 +10,5 @@ void main()
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layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth
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layout(depth_any) out float gl_FragDepth; // ERROR, done after use
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layout(binding=0) uniform atomic_uint a[];
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