Front-end Arrays of arrays: Add ES-specific checks and tests. AoA should be quite close to done now.
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16 changed files with 742 additions and 33 deletions
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@ -2,7 +2,7 @@
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Warning, version 310 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:4: 'local_size' : cannot change previously set size
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ERROR: 0:5: 'local_size' : too large; see gl_MaxComputeWorkGroupSize
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ERROR: 0:23: 'values' : only the last member of a buffer block can be run-time sized
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ERROR: 0:23: '' : array size required
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ERROR: 0:39: 'in' : global storage input qualifier cannot be used in a compute shader
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ERROR: 0:39: 'location qualifier on input' : not supported in this stage: compute
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ERROR: 0:40: 'in' : global storage input qualifier cannot be used in a compute shader
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@ -502,6 +502,7 @@ ERROR: node is still EOpNull!
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0:? 'inbi' (in block{in highp int a})
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0:? 'outbi' (out block{out highp int a})
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0:? 't__' (global highp float)
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0:? 'arr' (shared 2-element array of 3-element array of 4-element array of highp 4-component vector of float)
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Linked compute stage:
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@ -928,4 +929,5 @@ ERROR: node is still EOpNull!
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0:? 'inbi' (in block{in highp int a})
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0:? 'outbi' (out block{out highp int a})
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0:? 't__' (global highp float)
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0:? 'arr' (shared 2-element array of 3-element array of 4-element array of highp 4-component vector of float)
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