Merge branch 'master' into ARB_uniform_buffer_object
This commit is contained in:
commit
930403e5b3
13 changed files with 451 additions and 394 deletions
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@ -172,6 +172,7 @@ void TParseVersions::initializeExtensionBehavior()
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extensionBehavior[E_GL_ARB_tessellation_shader] = EBhDisable;
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extensionBehavior[E_GL_ARB_enhanced_layouts] = EBhDisable;
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extensionBehavior[E_GL_ARB_texture_cube_map_array] = EBhDisable;
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extensionBehavior[E_GL_ARB_texture_multisample] = EBhDisable;
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extensionBehavior[E_GL_ARB_shader_texture_lod] = EBhDisable;
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extensionBehavior[E_GL_ARB_explicit_attrib_location] = EBhDisable;
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extensionBehavior[E_GL_ARB_explicit_uniform_location] = EBhDisable;
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@ -193,6 +194,7 @@ void TParseVersions::initializeExtensionBehavior()
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extensionBehavior[E_GL_ARB_fragment_shader_interlock] = EBhDisable;
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extensionBehavior[E_GL_ARB_shader_clock] = EBhDisable;
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extensionBehavior[E_GL_ARB_uniform_buffer_object] = EBhDisable;
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extensionBehavior[E_GL_ARB_sample_shading] = EBhDisable;
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extensionBehavior[E_GL_KHR_shader_subgroup_basic] = EBhDisable;
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extensionBehavior[E_GL_KHR_shader_subgroup_vote] = EBhDisable;
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@ -380,6 +382,7 @@ void TParseVersions::getPreamble(std::string& preamble)
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"#define GL_ARB_tessellation_shader 1\n"
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"#define GL_ARB_enhanced_layouts 1\n"
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"#define GL_ARB_texture_cube_map_array 1\n"
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"#define GL_ARB_texture_multisample 1\n"
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"#define GL_ARB_shader_texture_lod 1\n"
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"#define GL_ARB_explicit_attrib_location 1\n"
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"#define GL_ARB_explicit_uniform_location 1\n"
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@ -395,6 +398,7 @@ void TParseVersions::getPreamble(std::string& preamble)
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"#define GL_ARB_sparse_texture2 1\n"
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"#define GL_ARB_sparse_texture_clamp 1\n"
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"#define GL_ARB_shader_stencil_export 1\n"
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"#define GL_ARB_sample_shading 1\n"
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// "#define GL_ARB_cull_distance 1\n" // present for 4.5, but need extension control over block members
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"#define GL_ARB_post_depth_coverage 1\n"
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"#define GL_ARB_fragment_shader_interlock 1\n"
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