Expose setResourceSetBinding() method to the C API

This commit is contained in:
Andrei Alexeyev 2024-09-15 18:21:38 +02:00 committed by arcady-lunarg
parent 02bc074ac4
commit 9213cbd310
2 changed files with 12 additions and 0 deletions

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@ -259,6 +259,7 @@ GLSLANG_EXPORT void glslang_shader_set_options(glslang_shader_t* shader, int opt
GLSLANG_EXPORT void glslang_shader_set_glsl_version(glslang_shader_t* shader, int version);
GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_set_and_binding(glslang_shader_t* shader, unsigned int set, unsigned int binding);
GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_name(glslang_shader_t* shader, const char *name);
GLSLANG_EXPORT void glslang_shader_set_resource_set_binding(glslang_shader_t* shader, const char *const *bindings, unsigned int num_bindings);
GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input);
GLSLANG_EXPORT int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input);
GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader);