SPV: Further refine OpenGL vs. Vulkan differences for SPIR-V.
Includes adding test cases to verify the differences.
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23 changed files with 305 additions and 27 deletions
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Test/baseResults/spv.glFragColor.frag.out
Executable file
30
Test/baseResults/spv.glFragColor.frag.out
Executable file
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spv.glFragColor.frag
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 12
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 330
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Name 4 "main"
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Name 9 "gl_FragColor"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(gl_FragColor): 8(ptr) Variable Output
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10: 6(float) Constant 1065353216
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11: 7(fvec4) ConstantComposite 10 10 10 10
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4(main): 2 Function None 3
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5: Label
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Store 9(gl_FragColor) 11
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Return
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FunctionEnd
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