accelerationStructureEXT - issue #2152
This commit is contained in:
parent
054b5e35eb
commit
915f119199
11 changed files with 16 additions and 16 deletions
|
|
@ -1,7 +1,7 @@
|
|||
#version 460
|
||||
#extension GL_NV_ray_tracing : enable
|
||||
#extension GL_EXT_ray_query : enable
|
||||
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV0;
|
||||
layout(binding = 0, set = 0) uniform accelerationStructureEXT acc0;
|
||||
|
||||
layout(shaderRecordNV) buffer block
|
||||
{
|
||||
|
|
@ -15,7 +15,7 @@ void main()
|
|||
uint rayFlags = gl_RayFlagsOpaqueEXT | gl_RayFlagsSkipClosestHitShaderEXT;
|
||||
float tMin = 0.f;
|
||||
float tMax = 1000.f;
|
||||
rayQueryInitializeEXT(localRayQuery, accNV0, rayFlags, 0xFF , origin, tMin, dir, tMax);
|
||||
rayQueryInitializeEXT(localRayQuery, acc0, rayFlags, 0xFF , origin, tMin, dir, tMax);
|
||||
if (!rayQueryProceedEXT(localRayQuery))
|
||||
{
|
||||
rayQueryTerminateEXT(localRayQuery);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue