Linker: Eliminate uncalled functions, because they can be ill-defined.
Fixes issue #610. Also provides a testing option to keep uncalled functions.
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68 changed files with 101 additions and 7783 deletions
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@ -255,39 +255,11 @@ ERROR: node is still EOpNull!
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0:37 'gl_Layer' (layout(stream=0 ) out int Layer)
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0:37 Constant:
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0:37 2 (const int)
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0:67 Function Definition: foo(i1; (global void)
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0:67 Function Parameters:
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0:67 'a' (in int)
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0:69 Sequence
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0:69 move second child to first child (temp 4-component vector of float)
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0:69 a: direct index for structure (layout(stream=6 ) out 4-component vector of float)
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0:69 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
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0:69 Constant:
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0:69 0 (const int)
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0:69 Constant:
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0:69 1.000000
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0:69 1.000000
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0:69 1.000000
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0:69 1.000000
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0:107 Sequence
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0:107 move second child to first child (temp float)
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0:107 'summ' (global float)
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0:107 Constant:
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0:107 11332.000000
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0:127 Function Definition: fooe1( (global void)
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0:127 Function Parameters:
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0:129 Sequence
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0:129 move second child to first child (temp int)
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0:129 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
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0:129 Constant:
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0:129 15 (const int)
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0:134 Function Definition: fooe2( (global void)
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0:134 Function Parameters:
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0:136 Sequence
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0:136 move second child to first child (temp int)
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0:136 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
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0:136 Constant:
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0:136 15 (const int)
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0:? Linker Objects
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0:? 'fromV' (in 4-element array of block{in 3-component vector of float color})
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0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
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