Linker: Eliminate uncalled functions, because they can be ill-defined.
Fixes issue #610. Also provides a testing option to keep uncalled functions.
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68 changed files with 101 additions and 7783 deletions
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@ -178,71 +178,6 @@ ERROR: node is still EOpNull!
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0:18 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord)
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0:19 'gl_FogFragCoord' (smooth out float FogFragCoord)
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0:20 'gl_FrontColor' (smooth out 4-component vector of float FrontColor)
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0:48 Function Definition: foo( (global void)
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0:48 Function Parameters:
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0:50 Sequence
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0:50 Sequence
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0:50 move second child to first child (temp 4-component vector of float)
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0:50 'v' (temp 4-component vector of float)
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0:50 textureFetch (global 4-component vector of float)
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0:50 's2dr' (uniform sampler2DRect)
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0:50 'itloc2' (in 2-component vector of int)
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0:51 add second child into first child (temp 4-component vector of float)
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0:51 'v' (temp 4-component vector of float)
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0:51 Constant:
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0:51 0.000000
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0:52 add second child into first child (temp 4-component vector of float)
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0:52 'v' (temp 4-component vector of float)
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0:52 texture (global 4-component vector of float)
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0:52 's2dr' (uniform sampler2DRect)
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0:52 'tloc2' (in 2-component vector of float)
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0:53 add second child into first child (temp 4-component vector of float)
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0:53 'v' (temp 4-component vector of float)
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0:53 Constant:
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0:53 0.000000
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0:54 add second child into first child (temp 4-component vector of float)
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0:54 'v' (temp 4-component vector of float)
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0:54 texture (global float)
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0:54 's2drs' (uniform sampler2DRectShadow)
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0:54 'tloc3' (in 3-component vector of float)
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0:55 add second child into first child (temp 4-component vector of float)
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0:55 'v' (temp 4-component vector of float)
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0:55 textureProj (global 4-component vector of float)
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0:55 's2dr' (uniform sampler2DRect)
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0:55 'tloc3' (in 3-component vector of float)
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0:56 add second child into first child (temp 4-component vector of float)
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0:56 'v' (temp 4-component vector of float)
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0:56 textureProj (global 4-component vector of float)
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0:56 's2dr' (uniform sampler2DRect)
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0:56 'tloc4' (in 4-component vector of float)
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0:57 add second child into first child (temp 4-component vector of float)
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0:57 'v' (temp 4-component vector of float)
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0:57 textureProjGradOffset (global 4-component vector of float)
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0:57 's2dr' (uniform sampler2DRect)
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0:57 'tloc4' (in 4-component vector of float)
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0:57 Constant:
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0:57 0.000000
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0:57 0.000000
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0:57 Constant:
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0:57 0.000000
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0:57 0.000000
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0:57 Constant:
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0:57 1 (const int)
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0:57 2 (const int)
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0:58 add second child into first child (temp 4-component vector of float)
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0:58 'v' (temp 4-component vector of float)
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0:58 textureProjGradOffset (global float)
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0:58 's2drs' (uniform sampler2DRectShadow)
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0:58 'tloc4' (in 4-component vector of float)
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0:58 Constant:
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0:58 0.000000
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0:58 0.000000
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0:58 Constant:
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0:58 0.000000
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0:58 0.000000
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0:58 Constant:
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0:58 1 (const int)
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0:58 2 (const int)
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0:? Linker Objects
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0:? 'sbuf' (uniform isamplerBuffer)
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0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})
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