Linker: Eliminate uncalled functions, because they can be ill-defined.
Fixes issue #610. Also provides a testing option to keep uncalled functions.
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68 changed files with 101 additions and 7783 deletions
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@ -269,23 +269,6 @@ ERROR: node is still EOpNull!
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0:46 1 (const int)
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0:46 Constant:
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0:46 0.300000
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0:57 Function Definition: foo88( (global void)
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0:57 Function Parameters:
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0:? Sequence
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0:61 'id' (temp int)
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0:63 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
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0:64 'gl_Color' (in 4-component vector of float Color)
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0:65 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
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0:65 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
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0:65 Constant:
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0:65 0 (const int)
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0:66 far: direct index for structure (global float)
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0:66 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff})
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0:66 Constant:
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0:66 1 (const int)
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0:67 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord)
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0:68 'gl_FogFragCoord' (smooth out float FogFragCoord)
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0:69 'gl_FrontColor' (smooth out 4-component vector of float FrontColor)
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0:? Linker Objects
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0:? 'c' (uniform int)
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0:? 'us2D' (uniform usampler2D)
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