add reflection queries to return a TType. Fix minor issue with interface names.

- Add new queries: TProgram::getUniformTType and getUniformBlockTType,
  which return a const TType*, or nullptr on a bad index.  These are valid for
  any source language.

- Interface name for HLSL cbuffers is taken from the (only) available declaration name,
  whereas before it was always an empty string, which caused some troubles with reflection
  mapping them all to the same index slot.  This also makes it appear in the SPIR-V binary
  instead of an empty string.

- Print the binding as part of the reflection textual dump.

- TType::clone becomes const.  Needed to call it from a const method, and anyway it doesn't
  change the object it's called on.

- Because the TObjectReflection constructor is called with a TType *reference* (not pointer)
  so that it's guaranteed to pass in a type, and the "badReflection" value should use a nullptr
  there, that now has a dedicated static method to obtain the bad value.  It uses a private
  constructor, so external users can't create one with a nullptr type.
This commit is contained in:
steve-lunarg 2016-09-21 14:19:40 -06:00
parent de97fe0ad4
commit 8ffc36aecc
16 changed files with 407 additions and 283 deletions

View file

@ -1,5 +1,7 @@
//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//Copyright (C) 2013-2016 LunarG, Inc.
//
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
@ -101,6 +103,8 @@ typedef enum {
namespace glslang {
class TType;
typedef enum {
EShSourceNone,
EShSourceGlsl,
@ -461,19 +465,22 @@ public:
// Reflection Interface
bool buildReflection(); // call first, to do liveness analysis, index mapping, etc.; returns false on failure
int getNumLiveUniformVariables(); // can be used for glGetProgramiv(GL_ACTIVE_UNIFORMS)
int getNumLiveUniformBlocks(); // can be used for glGetProgramiv(GL_ACTIVE_UNIFORM_BLOCKS)
const char* getUniformName(int index); // can be used for "name" part of glGetActiveUniform()
const char* getUniformBlockName(int blockIndex); // can be used for glGetActiveUniformBlockName()
int getUniformBlockSize(int blockIndex); // can be used for glGetActiveUniformBlockiv(UNIFORM_BLOCK_DATA_SIZE)
int getUniformIndex(const char* name); // can be used for glGetUniformIndices()
int getUniformBlockIndex(int index); // can be used for glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX)
int getUniformType(int index); // can be used for glGetActiveUniformsiv(GL_UNIFORM_TYPE)
int getUniformBufferOffset(int index); // can be used for glGetActiveUniformsiv(GL_UNIFORM_OFFSET)
int getUniformArraySize(int index); // can be used for glGetActiveUniformsiv(GL_UNIFORM_SIZE)
int getNumLiveAttributes(); // can be used for glGetProgramiv(GL_ACTIVE_ATTRIBUTES)
const char *getAttributeName(int index); // can be used for glGetActiveAttrib()
int getAttributeType(int index); // can be used for glGetActiveAttrib()
int getNumLiveUniformVariables() const; // can be used for glGetProgramiv(GL_ACTIVE_UNIFORMS)
int getNumLiveUniformBlocks() const; // can be used for glGetProgramiv(GL_ACTIVE_UNIFORM_BLOCKS)
const char* getUniformName(int index) const; // can be used for "name" part of glGetActiveUniform()
const char* getUniformBlockName(int blockIndex) const; // can be used for glGetActiveUniformBlockName()
int getUniformBlockSize(int blockIndex) const; // can be used for glGetActiveUniformBlockiv(UNIFORM_BLOCK_DATA_SIZE)
int getUniformIndex(const char* name) const; // can be used for glGetUniformIndices()
int getUniformBlockIndex(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX)
int getUniformType(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_TYPE)
int getUniformBufferOffset(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_OFFSET)
int getUniformArraySize(int index) const; // can be used for glGetActiveUniformsiv(GL_UNIFORM_SIZE)
int getNumLiveAttributes() const; // can be used for glGetProgramiv(GL_ACTIVE_ATTRIBUTES)
const char *getAttributeName(int index) const; // can be used for glGetActiveAttrib()
int getAttributeType(int index) const; // can be used for glGetActiveAttrib()
const TType* getUniformTType(int index) const; // returns a TType*
const TType* getUniformBlockTType(int index) const; // returns a TType*
void dumpReflection();
// I/O mapping: apply base offsets and map live unbound variables